Concept class: Cavalier
I started thinking what a new class might be in the future for GW and I thought of two impressive ones while stocking shelves at my store.
Cavalier: I always was a HUGE fencing fan, so I figured a dueling class would do nicely in the growing battle fields of GW. I've read after creating this class that their are other fencer's out there but thats okay, 'cause the Cavalier is very different, and acts more like a tactics war with counters then a fast attacking sin.
Physical description:
A Cavalier would look like a Renaissance gambler or street nobleman and would wear open chest cross stitched shirts and or leather doublets and vestments for their armor types. They would wear pants and gloves and maybe some Musketeer like boots for effect. And on their head, a cool feathered hat to give it that dash it so desperately disserves. For a weapon it would use rapiers, epees and sabers.
Armor:
They would have ranger like armor, plus 70 with your choice of defensive bonus or health or energy conservation, so they can't tank like a... tank but are stronger then a caster. But they will have no added defense against the elements, making them as vulnerable to most casters as a sins armor.
Weapon:
Rapiers would do better damage then a wand, but not as much as a sword. Their damage could be compared to Sins in attack power, a little more powerful with each swing but slower as well.
Role:
A Cavalier would be an anti melee character. It would make a tactic war look foolish in a one on one by using anti melee tactics and parry's that are designed to take down wars and sins. They would also interrupt so against a caster they could try to run up and annoy them with lunges and thrusts but their damage would be more effective when fighting attacking foes or being hit by melee, for some moves provide health and energy when taking or evading melee damage.
Attributes: I came up with 4 really good ideas for these. Finesse (Primary) Rapier, Parrying, and footwork.
Finesse would give it a 1.5% chance to evade melee attacks, so if pumped up to 16 you would evade 24% of all melee attacks. This only works on melee not range of any kind. Some very useful skills would come from this; the cavalier would use verbal sneers, taunts and praises to area effect surrounding opponents or help allies. Moves like "Is that the best you can do?" "You think you can defeat me?" "You should have ran..." would slow enemy attacks, drain adrenaline or knock down foes... ect. Had a funny thought of quoting one of my favorite movies as a kid with one of these taunt moves by adding "You killed my father, prepare to die." but some people might get to technical about how many people must have been involved with your fathers death if you keep using it again and again lol.
Parry's would be rapier defensive moves to anticipate an upcoming attack from war or sin and evading or blocking attacks while inflicting critical damage, regaining or stealing health, knock down or cause status ailments. Offensive parries would interrupt giving it some moves to mess up a caster, though casters were never it primary purpose. These would have to be the Cavaliers biggest advantage over the sin, since the parry's will have near instant cast time like an interupt skill and a sin is going to attack as soon as its poofs or comes within range. A sin having its moves evaded and being knocked down is devastating I know. (SOJ on my Smiter Healer)
Rapier: Some useful attacks as well as increasing accuracy of weapon. Rapier attacks will cause decent damage but its main strenth is doing added damage to attacking foes (Like smite or Spear of light) as well as cause deep wound, bleeding or even dazes and blind. Moves like "Pommel bash" and "Eye gouge" would cause daze or blind while "Bloody Coxcomb" and "Gut wound" Would cause bleeding and deep wound. Good elite would be: "To the Pain" (Princess Bride, go see it) Where it would cause bleeding, deep wound and Blindness. Some rapier attacks could also be used to thrust or lunge at foes in a Diablo like charge attack which it would use to knock down or interupt fleeing foes or even stationary casters.
Footwork: Footwork would provide advanced stances, since the Cavalier isn't tankable in most aspects so it would have to rely on advanced stances that could be used with parry, rapier and or fanese skills to chain effective combos against your foes. Foot work stances would use stances similar to glads def, or bonetis def (hey, isn't that a rapier fighting style?) to either help absorb damage while regaining health and or energy or causing damage. They could also use stances to increase its range, giving it a thrusting movement on the battle ground to chase down running foes or casters. Some offensive stances like "Dancing Needle" or "Chambered Thrusts" would increase attack speed or power (but offensive abilities will not be a cavalier's calling card.)
Well, that’s my Cavalier and my first post, I hope you like it.
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